Latest Announcments


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A Quick Update on our progress
By Plitum 21/03/2011 15:36 Board Member Exclusive Zone
20 95 25/03/2012 16:27
Last Post By Carson Beckett
A Quick Update on our progress
By John-Sheppard 20/03/2011 12:53 Board Member Exclusive Zone
20 95 25/03/2012 16:27
Last Post By Carson Beckett
A Quick Update on our progress
By JhonnyCarter 20/03/2011 16:26 Board Member Exclusive Zone
20 95 25/03/2012 16:27
Last Post By Carson Beckett
Welcome to Stargate4BF2
Well here is a news update it’s been awhile since I have posted some news up on the front of our site, we have been very very busy lately working hard we have made great progress in our space maps with new skybox’s and with the help of an awesome tool from First Strike we can make awesome space maps

We have been working very hard improving our models and textures and fine tuning our Code we have had some major problems to overcome but together we cracked most of them.

Below you will see some areas we are working on some of these are just renders but there will more in-game pictures coming very soon
Please sign up to our forums and see more pictures in there

Here are some renders of the Weapons we are putting in to your Mod.

View the embedded image gallery online at:
http://www.stargate4bf2.co.uk/#sigProGalleria06d751c0c0


Here are some renders of the BC304 flying around in our space maps.

View the embedded image gallery online at:
http://www.stargate4bf2.co.uk/#sigProGalleria6fe00c4cbd

 
Hope you like and please sign up and leave feedback in our forums
 
 

MODDERS-UNITED is a relatively new team that started as just 4 close friends,  who enjoy online gaming and would like to return something to the gaming community in the form of different types of mods, all be that we would look to extend that team in the future. We are now glad to say that the team has grown to 8 people including the original 4.

We have the MOD website up and running that you will be able to sign up to and see what is being produced by way of short video clips and screenshots of work in progress or completed. (But not giving too much away, the element of surprise is always good).

The intension is to produce a mod based on Stargate Atlantis/SG1 the TV series, as our first mod built on the BF2 engine.

We have been hard at work producing a lot of the models for the MOD we have made a fantastic start on the SGC (Stargate Command) we have the gate room almost completed and the rest of the SGC will be completed in the very near future, as this will be a working level in the MOD and that will be levels 27 and 28 to start with.

The main Puddle Jumper body is a heavily modded version of a model we found on the net created by "David Gian-Cursio" as there wasn’t any great pics to use as reference John Sheppard one of the founders found this and built on top of it, and rebuilt 70% of the model and created all the other parts for the insides.

Below you will find some WIP pictures of both the Puddle Jumper and the SGC and a short video of the Puddle Jumper engine pods, weapon pods and rear hatch in action, however be aware that there is no interior to the Puddle Jumper in this video as this will be added later hence it looks strange when the rear hatch opens.
There are Images of the work we have carried out and completed on our website which is stargate4bf2.co.uk in the gallery section and the forums.




Thanks

Stargate4BF2 Development Team

 
We are Recruiting
Just like to say hi from all the SG4BF2 Dev team

We are only a team of 4 and as we progress further with the mod we find our selves being stretched quite thin so we have come to the conclusion that we need to take on a few more people.

We are looking for

Coders (bf2/Python)
Modellers (3ds Max/Maya e.t.c)
Texture Artist
Sound Artist
Animator
and few Mappers

The only requirements we ask of the potential candidates are as follows:

1. You have access to a mic and are able to join us regularly on our development TeamSpeak Server.
2. You will also require the following software:
a. BF2 Editor
b. 3ds Max or Maya
c. Photoshop or equivalent
d. BF2
You’re able to put in a fair few hours of work each week.

If you would like to be considered as a candidate to join our team then please send us an e-mail detailing what field you wish to work in, and what relevent skills you have and why you think we should consider you as a member of the development team.

If possible please supply evidence of any work that you have already done.

Contact E-Mail Address: This e-mail address is being protected from spambots. You need JavaScript enabled to view it

Hope to hear from you very soon
   
December News update

We all have been working hard over the last few weeks and we have several things to show of now there are a few pics in our forums but there are more in our gallery so pop over and have a look

We have some renders of the Gate room and we now have some in-game shots of the gate room aswell
 

SGC's Gate room ingame Screenshot

Also a few ingame shots of the engine effects on the F302


F302 ingame Screenshot

Also pop in to our members area in our forums for more info and some ingame videos aswell

We will have more pictures to show of very soon so watch this space.

The Dev Team.
 
Hi, Here is our November update

We don't want to give to much away of what we are working on but there are now some new render in the pics and also on our websites Gallery, 1st up are some renders of the SGC Stargate and ramp being built up these models are done by Jack O'Neill, I hope you like as there is allot of attention to detail, we will post more up as he progress's further on.

Then we have some of the Weapons now We have the P90 which is the Std weapon used by SG1 this was the Stock model from BF2 with some work done on it a light added to the side and some work done on the texture to make it look better.

Allot of weapons have been Coded by myself and Teal'c

We have a whole new look to the ingame selection icons and spawn menu's the pics will be comming very soon and we also have some very very nice python code coming to the game and this is all done by our very own Rodney Mckay

We have a few nice maps which are in the process of being made a few ground maps and a few space maps so once we have gotten a bit further with these then we will get some more pics up.

We have allot more content ingame but don't want to give everything away in one go so please sign up on our forums ask any question check out the WIP's section in the gallery and leave feedback for us as this will help us improve on our mod and any feedback is more then welcome.

We are only a small team of 4 and we are all working hard and we will get more updates for you as soon as we can so please bear with us.


Cheers from The SG4BF2 Dev Team

   

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